Louchet UEI/AVA, Jean et Li, Jiang (1996) An Identification Tool to build Physical Models for Virtual Reality In: Proceedings of IWISP96, nov. 1996, Manchester, UK.

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Virtual reality applications including visual and gestural man-machine interaction requires the use of particle-based deformable and articulated models. However, they lack the relevant model building methods, in order to ensure realistic behaviours based on observations of real-world objects. To this end, our research aims at looking for reliable physical model building mechanisms, which use experimental kinematic data of real objects as an input. Building a physical-based model of an object thus divides into two main steps: • The first step is the capture of kinematic data. It may consist of extracting characteristic points trajectories from the images of a real scene, involving image sequence analysis techniques, or other ad-hoc experimental means [6]. • the second step consists of using these kinematic data into a specific physical model implementation scheme. This paper focuses on the second step. We propose an original method to automatically identify physical models built through using local masses and generalised springs.

Item Type:Conference or Workshop Item (Lecture)
Subjects:Information and Communication Sciences and Technologies
ID Code:3345
Deposited By:Julien Karachehayas
Deposited On:24 janv. 2008 01:20
Dernière modification:05 juin 2013 09:13

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